Dundee reluctantly appoints the inexperienced Lieutenant Graham as his second in command. Dundee is "southern born" (born and raised in Davidson County, Tennessee) but fought for the Union.ĭundee's recruits include bugler Tim Ryan, who is the only survivor of the massacre, as well as a horse thief, a drunken mule-packer, a vengeful minister, and a small group of black soldiers who are tired of being assigned menial tasks. Before the war, Dundee had cast the deciding vote in Tyreen's court-martial from the United States Army for participating in a duel, leading to Tyreen's dismissal from the service and his later becoming an officer in the Confederate Army. Tyreen bears a grudge against Dundee and refuses his request. He attempts to recruit Confederate prisoners led by his former friend turned rival from West Point, Captain Ben Tyreen. After a family of ranchers and a relief column of cavalry are massacred by an Apache war chief named Sierra Charriba, Dundee sends out his scout Samuel Potts to locate Charriba and begins raising his own unauthorized force. ( October 2023) ( Learn how and when to remove this template message)ĭuring the American Civil War, Union cavalry officer Major Amos Dundee has been relieved of his command for an unspecified tactical error at the Battle of Gettysburg (it is implied that he showed too much initiative) and sent to head a prisoner-of-war camp in the New Mexico Territory. Please help improve it by removing unnecessary details and making it more concise. Very cool feature.This article's plot summary may be too long or excessively detailed. I throw my big ass circle at 2DToolkit, and it churns it into a bunch of nicely-fitting little morsels which it then reconstructs in it's library code at drawing time. (It also had a little artifact of my manual hack job, which was really nagging me.) With slicing, I don't worry about that. Updating it was a pain, and it still took up a lot of room in the texture. In the libGDX version I had to manually break that asset up and rebuild it in code in order to fit it into the spritesheet. Oware uses a big, empty, circle sprite for it's "scorehouses". It's well worth it's price on the Asset Store.Ī quick word about slicing. It handles creating, updating, and indexing your sprite sheets automatically according to the settings that you enter, and has goodies like slicing that allow much more tightly optimized textures. I know it's not what you asked for, but just a quick mention: I'm really digging 2D Toolkit for Unity. Zwoptex seemed to work pretty well when I tried it. I recommend, and will continue to recommend, TexturePacker paired with ImageOptim for packing and compressing sprites and texture atlases. But the only tools I've seen that come close to TexturePacker are those custom-built by major studios. I also have left the door wide open for anyone with a philosophical commitment to free and open-source software. I am hugely in favor of free products which are robust and reliable, such as Gimp, Inkscape, and Blender. Image and texture-atlas optimization and compression is something I spend a LOT of time considering. When you compare usability, feature-set, reliability, and scope, you will not come up with anything that has half of what TexturePacker has, unless you write it yourself. You can write your own, but unless you already know you can (in which case you'd have already considered it against other options), that won't save you any time or money in the long run. Those ones that I have used which were equally effective were custom-built or otherwise proprietary. There are no free services that are more effective.
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